Has encontrado lo que estabas buscando...
Si quieres más para tus juegos analógicos (Eventos, Convenciones, Grupos, Mercado, Gestión de Colecciones...), regístrate aquí gratis:
Registrarse
Russia's Great War: 1914 (2014)
Tiempo de Juego: 45
Edad Mínima: 13
Jugadores: 1 - 2
Editor: Lombardy Studios
Diseñadores: Dana Lombardy
Artistas: Mark Schumann
Mecánicas: Solo / Solitaire Game, Dice Rolling, Events, Grid Movement
Edad Mínima: 13
Jugadores: 1 - 2
Editor: Lombardy Studios
Diseñadores: Dana Lombardy
Artistas: Mark Schumann
Mecánicas: Solo / Solitaire Game, Dice Rolling, Events, Grid Movement
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
A seven-turn game based on Russia’s invasion of East Prussia from August 17–18 through August 29–30. The Russian player wins by eliminating three German corps or by having three corps in the western end of the Western box (i.e., west of the Vistula River) and at least one corps in the other four boxes of the area-movement map. The German player’s victory requires eliminating three Russian corps and preventing any Russian units from being in the western half of the Western box.
The five movement boxes are overlaid on a map of East Prussia and a portion of the Russian Empire. Each is divided into two parts, distinguished by brown in one half and yellow in the other. Opposing units may occupy the same box without being in the same area, in which case combat is not mandatory unless the German side plays the German Reckless Advance marker. When battle occurs in the Broken Terrain of the two southern boxes each side rolls a die to limit the number of enemy corps that can participate and might further mess with an opponent by playing a Confusion marker. Other Combat and Random
Event markers include Air Recon, Cautious Advance/Pursuit, Cavalry Raid, etc. Restrictions and opportunities also arise based on individual game turns and what happened historically on the days those turns represent. A sidebar describes the historical events. (The game won an award in the Educational Board Game category at the 2019 Serious Play Conference.)
Designed to be a solitaire game published in a magazine, the stand-alone version comes with two-player rules as well. Players have to supply their own six-sided dice.
—user summary
The five movement boxes are overlaid on a map of East Prussia and a portion of the Russian Empire. Each is divided into two parts, distinguished by brown in one half and yellow in the other. Opposing units may occupy the same box without being in the same area, in which case combat is not mandatory unless the German side plays the German Reckless Advance marker. When battle occurs in the Broken Terrain of the two southern boxes each side rolls a die to limit the number of enemy corps that can participate and might further mess with an opponent by playing a Confusion marker. Other Combat and Random
Event markers include Air Recon, Cautious Advance/Pursuit, Cavalry Raid, etc. Restrictions and opportunities also arise based on individual game turns and what happened historically on the days those turns represent. A sidebar describes the historical events. (The game won an award in the Educational Board Game category at the 2019 Serious Play Conference.)
Designed to be a solitaire game published in a magazine, the stand-alone version comes with two-player rules as well. Players have to supply their own six-sided dice.
—user summary
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-06-06 04:44:05.406