Ogre (1977)

Spielbild 419cd83f97120e9d01971e83f8ff27eb_thb.jpg Spielzeit: 45
Min. Alter: 10
Spieler: 1 - 3
Verlag: Hobby Japan, Metagaming, Steve Jackson Games
Designer: Steve Jackson (I)
Künstler: Brian Wilson, Clark Bradley, Winchell Chung, Denis Loubet, Philip Reed, Barclay Lawder, Steve Jackson (I), Brandon Moore, John Zeleznik, Gabby Ruenes, Kyle Miller, Alvin Helms
Mechaniken: Simulation, Grid Movement, Paper-and-Pencil, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Variable Player Powers, Variable Set-up, Dice Rolling, Movement Points, Hexagon Grid

OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.

The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.

Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..


This is an entry on RPGG:
GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!



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ag.gameitem.lastUpdated: 2025-06-02 23:18:44.632