Hummeln (0)
Playtime: 0
Min. Age: 0
Players: 2 - 4
Publisher: (Unknown)
Designers: Unknown
Artists: Unknown
Mechanics: Track Movement, Race, Roll / Spin and Move, Dice Rolling, Static Capture
Min. Age: 0
Players: 2 - 4
Publisher: (Unknown)
Designers: Unknown
Artists: Unknown
Mechanics: Track Movement, Race, Roll / Spin and Move, Dice Rolling, Static Capture
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Each player receives 5 bumblebees (figures) of the same color, which he places on the four-leaf clover in the circles of his color. The task of the game is to bring all the bumblebees onto the inner disk with the picture of the bumblebees. The game is over as soon as this happens the player succeeds and that player wins the game.
The players take turns to roll and move. As long as the player does not have a bumblebee in circulation on the rings, he rolls the die and tries to throw the number 1 or 6 to bring a bumblebee into the game. As often as the bumblebee comes to stand on a sun after the move has been made, the player rolls the die again and moves on with the same bumblebee in such a way that when the bumblebee comes to stand on the sun on a black surface, he moves on in the same ring. When the bumblebee comes to stand on the sun on a white surface, in the following move it passes over to the sun one ring further inwards and continues on this new ring.
If comes to a ring occupied by a foreign bumblebee, the player lets this foreign bumblebee return to its cloverleaf. He then makes another move with this bumblebee of his, as if He had stopped on the sun. If, after completing the move, the bumblebee comes to a ring that is occupied by its own bumblebee, both return to their cloverleaf.
If the bumblebee stops on a flower, the player transfers it to the inner white disk with the image of the bumblebees. After such a transfer, however, the player places a new bumblebee from the cloverleaf into the game.
—user summary
The players take turns to roll and move. As long as the player does not have a bumblebee in circulation on the rings, he rolls the die and tries to throw the number 1 or 6 to bring a bumblebee into the game. As often as the bumblebee comes to stand on a sun after the move has been made, the player rolls the die again and moves on with the same bumblebee in such a way that when the bumblebee comes to stand on the sun on a black surface, he moves on in the same ring. When the bumblebee comes to stand on the sun on a white surface, in the following move it passes over to the sun one ring further inwards and continues on this new ring.
If comes to a ring occupied by a foreign bumblebee, the player lets this foreign bumblebee return to its cloverleaf. He then makes another move with this bumblebee of his, as if He had stopped on the sun. If, after completing the move, the bumblebee comes to a ring that is occupied by its own bumblebee, both return to their cloverleaf.
If the bumblebee stops on a flower, the player transfers it to the inner white disk with the image of the bumblebees. After such a transfer, however, the player places a new bumblebee from the cloverleaf into the game.
—user summary
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Hummeln
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ag.gameitem.lastUpdated: 2025-05-30 04:34:45.981