Wä läv, hät Räsch: Das Rheinische Weisheitenspiel (2011)
Playtime: 15
Min. Age: 6
Players: 2 - 6
Publisher: Anaconda
Designers: Michael Schmitz, Walter Soiron, Roland Pecher
Artists: (Uncredited)
Mecánicas: Open Drafting, Memory
Min. Age: 6
Players: 2 - 6
Publisher: Anaconda
Designers: Michael Schmitz, Walter Soiron, Roland Pecher
Artists: (Uncredited)
Mecánicas: Open Drafting, Memory
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Memory-style game to build Rhenish sayings out of pairs. Just for the fun of learning or revisiting Rhenish dialect words.
The game plays like memory (unlike memory you don't keep matching pairs - put them back on the table, again). One word is the first half of the full word, one the second (1:1 match). To avoid unclarities, the matching parts have the same color - wrong combinations result in funny new creations, adding to the fun.The cards contain also an explanation what the resulting words actually mean (for those that did not know the word before).
It's mainly a fun party game leading to discussions about local dialects, but the one finding most (new) matching pairs is the winner.
The game plays like memory (unlike memory you don't keep matching pairs - put them back on the table, again). One word is the first half of the full word, one the second (1:1 match). To avoid unclarities, the matching parts have the same color - wrong combinations result in funny new creations, adding to the fun.The cards contain also an explanation what the resulting words actually mean (for those that did not know the word before).
It's mainly a fun party game leading to discussions about local dialects, but the one finding most (new) matching pairs is the winner.
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ag.gameitem.lastUpdated: 2025-05-27 21:45:34.864