Pokemon Quick Capture! (2011)
Temps de jeu: 10
Age min.: 6
Joueurs: 2 - 4
Editeur: JAKKS Pacific Inc.
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Pattern Building
Age min.: 6
Joueurs: 2 - 4
Editeur: JAKKS Pacific Inc.
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Pattern Building
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Race to catch the Pokemon!
From the box: "Ready, Set, Go!" It's an all-out race to catch Pokemon! Every player plays on ever turn in this Pokemon capturing frenzy. But watch out! It takes quick reflexes and fast thinking to snag the Pokemon you need to win! Features 36 all-new Pokemon from the Black and White televesion series!"
The game uses pattern-matching skills to claim cards after capturing pokemon on the board.
Players turn over 3 cards each round. Each card lists 2 pieces of data which can be used to match one of three pieces of data listed on the game board for each Pokemon. You only need to match one thing to be able to capture the Pokemon. After you've played all three cards, you then check to see if you match any of the pattern cards set by the side of the board, ranging from 2 to 5 points. If you can claim a pattern, you keep that card and get the points. Once all 8 pattern cards are claimed, the game is over. It's all explained on one small two-sided rules sheet.
From the box: "Ready, Set, Go!" It's an all-out race to catch Pokemon! Every player plays on ever turn in this Pokemon capturing frenzy. But watch out! It takes quick reflexes and fast thinking to snag the Pokemon you need to win! Features 36 all-new Pokemon from the Black and White televesion series!"
The game uses pattern-matching skills to claim cards after capturing pokemon on the board.
Players turn over 3 cards each round. Each card lists 2 pieces of data which can be used to match one of three pieces of data listed on the game board for each Pokemon. You only need to match one thing to be able to capture the Pokemon. After you've played all three cards, you then check to see if you match any of the pattern cards set by the side of the board, ranging from 2 to 5 points. If you can claim a pattern, you keep that card and get the points. Once all 8 pattern cards are claimed, the game is over. It's all explained on one small two-sided rules sheet.
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ag.gameitem.lastUpdated: 2025-05-27 18:08:02.5