Pairs in Pears (2009)
Tiempo de Juego: 30
Edad Mínima: 6
Jugadores: 1 - 4
Editor: Bananagrams, Inc.
Diseñadores: Abe Nathanson
Artistas: Desconocido
Mecánicas: Tile Placement
Edad Mínima: 6
Jugadores: 1 - 4
Editor: Bananagrams, Inc.
Diseñadores: Abe Nathanson
Artistas: Desconocido
Mecánicas: Tile Placement
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Pairs in Pears is a word game consisting of plastic letter tiles inside a cloth bag shaped like a pear. It is from the Bananagrams (letter tiles in a banana) company.
The Pairs in Pears game involves making pairs of intersecting words that consist of tiles of all the same pattern. One word is up/down and the other is left/right, and they share a vowel or consonant. Whoever makes a certain number of word pairs first, wins. Pairpoints is a variation that includes a more elaborate scoring scheme (1 point for non-pattern-matching words, 2 points for matching words, 5 points for finishing first).
The large, ivory-like tiles show capital letters in four designs: solid, outline, lines and dots. The different patterns function like different suits of cards. As there are four suits, each containing a complete alphabet, there are a total of 104 tiles. Just as in a deck of cards, each tile is unique (e.g., the G of solids or the H of dots). This adds an interesting new dimension to play with (although the games in the rules only ask that a word consist of same-pattern letters).
The instructions emphasize the educational value of the tile set: a fun way for children to develop memory and cognitive skills while learning alphabetical order, word construction, vowels, vocabulary, rhyming, and more.
The Pairs in Pears game involves making pairs of intersecting words that consist of tiles of all the same pattern. One word is up/down and the other is left/right, and they share a vowel or consonant. Whoever makes a certain number of word pairs first, wins. Pairpoints is a variation that includes a more elaborate scoring scheme (1 point for non-pattern-matching words, 2 points for matching words, 5 points for finishing first).
The large, ivory-like tiles show capital letters in four designs: solid, outline, lines and dots. The different patterns function like different suits of cards. As there are four suits, each containing a complete alphabet, there are a total of 104 tiles. Just as in a deck of cards, each tile is unique (e.g., the G of solids or the H of dots). This adds an interesting new dimension to play with (although the games in the rules only ask that a word consist of same-pattern letters).
The instructions emphasize the educational value of the tile set: a fun way for children to develop memory and cognitive skills while learning alphabetical order, word construction, vowels, vocabulary, rhyming, and more.
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ag.gameitem.lastUpdated: 2025-05-27 23:33:02.008