Adventurer Kings (1989)
Temps de jeu: 0
Age min.: 14
Joueurs: 8 - 30
Editeur: (Self-Published)
Concepteurs: David Snell
Artistes: Inconnu
Mécaniques: Modular Board, Simulation, Variable Phase Order, Variable Player Powers, Voting, Secret Unit Deployment, Hexagon Grid, Simultaneous Action Selection
Age min.: 14
Joueurs: 8 - 30
Editeur: (Self-Published)
Concepteurs: David Snell
Artistes: Inconnu
Mécaniques: Modular Board, Simulation, Variable Phase Order, Variable Player Powers, Voting, Secret Unit Deployment, Hexagon Grid, Simultaneous Action Selection
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This is a turn based, computer-aided, hybrid boardgame. Played by email and 100% computer-moderated, it needs however a Game Master to enter the players moves, manage the correspondence, answer the questions, and so on. Although you can play it with paper and pencil only, the moves are usually entered by the players thanks to a free client program, in order to avoid an extra-work for the GM, and speed up the game. Difficult to categorize, Adventurer Kings is set in a fantasy world filled with heroes, intrigue, war and adventure, in which you can achieve victory in lots of different ways: military conquest, the slaying of monsters, the search for hidden treasures and magical items, exploration, and more.
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Adventurer Kings
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ag.gameitem.lastUpdated: 2025-05-27 05:38:04.077