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Boot Hill (1975)
Temps de jeu: 180
Age min.: 0
Joueurs: 2 - 0
Editeur: Tactical Studies Rules (TSR)
Concepteurs: Brian Blume, Gary Gygax
Artistes: Inconnu
Mécaniques: Measurement Movement, Simulation, Grid Movement, Dice Rolling, Scenario / Mission / Campaign Game, Square Grid, Role Playing
Age min.: 0
Joueurs: 2 - 0
Editeur: Tactical Studies Rules (TSR)
Concepteurs: Brian Blume, Gary Gygax
Artistes: Inconnu
Mécaniques: Measurement Movement, Simulation, Grid Movement, Dice Rolling, Scenario / Mission / Campaign Game, Square Grid, Role Playing
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From the cover of the rulebook:
Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale.
From the foreword in the rulebook:
'These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal. Rather than commanding hordes of troops players typically have but a single figure, their "character". With these figures the players recreate the individual gunfights, saloon brawls, and Wild West action as has come down to us from the pages of history - and the celluloid of Hollywood Westerns.'
Designed as a role-playing game, Boot Hill, can be played as such or as a war game using either your own miniatures or the counters provided on a map board.
Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale.
From the foreword in the rulebook:
'These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal. Rather than commanding hordes of troops players typically have but a single figure, their "character". With these figures the players recreate the individual gunfights, saloon brawls, and Wild West action as has come down to us from the pages of history - and the celluloid of Hollywood Westerns.'
Designed as a role-playing game, Boot Hill, can be played as such or as a war game using either your own miniatures or the counters provided on a map board.
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ag.gameitem.lastUpdated: 2025-05-24 17:33:56.659