Redcoats & Rebels (2004)
Temps de jeu: 120
Age min.: 13
Joueurs: 1 - 8
Editeur: (Web published)
Concepteurs: Phillip A. Jones
Artistes: Inconnu
Mécaniques: Simulation, Line of Sight, Turn Order: Progressive, Scenario / Mission / Campaign Game, Measurement Movement, Dice Rolling
Age min.: 13
Joueurs: 1 - 8
Editeur: (Web published)
Concepteurs: Phillip A. Jones
Artistes: Inconnu
Mécaniques: Simulation, Line of Sight, Turn Order: Progressive, Scenario / Mission / Campaign Game, Measurement Movement, Dice Rolling
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Redcoats and Rebels-Élan for the American War of Independence is a collaborative work based on the recently released Élan Deluxe rules for 10-25 mm miniatures by Phillip Jones with special contributions from Messrs Mark Hume (AWI specific rules and army lists), Chris Johnson (more army lists) and Greg MacPherson (campaign rules).
Presented in a style similar to Élan Deluxe, (which was recently downloaded for the 10,000th time!), Redcoats and Rebels is well indexed and written in a straightforward clause style.
At nearly 100 pages including play charts, the zipped PDF file also has internal bookmarks for ease of navigation and includes campaign and optional rules, numerous specific unit and general ratings, battle scenarios and orders of battles for several actions in the AWI.
The game is scaled for 1:25, but can be used at the 1:10 to 1:50 ratio and uses any basing system.
The rules sequence features both simultaneous and alternate actions, resulting in an intuitive and balanced game that captures the feel of the period. Individual units represented are the battalion and regiment and players can do sub-unit actions such as company and squadron actions.
The complexity of the game is moderate, and would appeal to a player who enjoys small unit tactics and a wide latitude of unit options (within historical parameters) on the table.
—description from the publisher
Presented in a style similar to Élan Deluxe, (which was recently downloaded for the 10,000th time!), Redcoats and Rebels is well indexed and written in a straightforward clause style.
At nearly 100 pages including play charts, the zipped PDF file also has internal bookmarks for ease of navigation and includes campaign and optional rules, numerous specific unit and general ratings, battle scenarios and orders of battles for several actions in the AWI.
The game is scaled for 1:25, but can be used at the 1:10 to 1:50 ratio and uses any basing system.
The rules sequence features both simultaneous and alternate actions, resulting in an intuitive and balanced game that captures the feel of the period. Individual units represented are the battalion and regiment and players can do sub-unit actions such as company and squadron actions.
The complexity of the game is moderate, and would appeal to a player who enjoys small unit tactics and a wide latitude of unit options (within historical parameters) on the table.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-25 16:10:41.413