Fighting Formations: Grossdeutschland Motorized Infantry Division (2011)
Tempo di Gioco: 180
Età Min.: 0
Giocatori: 2
Editore: GMT Games
Designer: Chad Jensen
Artisti: Rodger B. MacGowan, Lee Brimmicombe-Wood, Chad Jensen, Charles Kibler
Meccaniche: Grid Movement, Hexagon Grid, Variable Phase Order, Dice Rolling, Line of Sight, Simulation
Età Min.: 0
Giocatori: 2
Editore: GMT Games
Designer: Chad Jensen
Artisti: Rodger B. MacGowan, Lee Brimmicombe-Wood, Chad Jensen, Charles Kibler
Meccaniche: Grid Movement, Hexagon Grid, Variable Phase Order, Dice Rolling, Line of Sight, Simulation
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Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is "Grossdeutschland Infantry Division." Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc.
The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed.
The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map.
This first game has the following components:
4 22" x 34" back-printed mapsheets
5 countersheets
55 cards
24-page series rulebook
48-page playbook
an 8.5" x 22" track display
several cardstock player aids
dice: 2d6, 2d8, 2d10, 2d12 & 2d20
10 wooden cubes
1 wooden pawn
Fighting Formations FAQ
The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed.
The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map.
This first game has the following components:
4 22" x 34" back-printed mapsheets
5 countersheets
55 cards
24-page series rulebook
48-page playbook
an 8.5" x 22" track display
several cardstock player aids
dice: 2d6, 2d8, 2d10, 2d12 & 2d20
10 wooden cubes
1 wooden pawn
Fighting Formations FAQ
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ag.gameitem.lastUpdated: 2025-05-24 15:04:59.304