Bar Brawl (2019)
Tempo de Jogo: 10
Idade Mín.: 8
Jogadores: 1 - 99
Editora: Dual Brain Games
Designers: Alex Beresford
Artistas: Alex Beresford
Mecânicas: Paper-and-Pencil, Dice Rolling
Idade Mín.: 8
Jogadores: 1 - 99
Editora: Dual Brain Games
Designers: Alex Beresford
Artistas: Alex Beresford
Mecânicas: Paper-and-Pencil, Dice Rolling
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RULES
You're minding your own business but a fight breaks out, so you take cover, but the bar brawl grows and you get pulled in, evading some punches, but with little else to do, you fight back! Start by rolling one die for target number 1 (Take Cover), which is a 2 die roll target. If you hit the 2 put a 1 in the box, if you stop without hitting the 2 give yourself a -1 for each number off, so if you stayed with a 4, you would give yourself a -2 in the box. Do the same for the other sections respecting the ascending order of play and their target number. For every roll of 1 0r 6 tic the box accordingly and roll again, later subtracting or adding based on results. A 6 represents a great fight move, a 1 represents getting hit. You're given 6 rerolls due to your bar fighting experience, tic them off as you use them. In the end, calculate your total number. Will you come out unscathed? Or bruised with a broken limb? Or will you get knocked out? A negative result means you got knocked out, a zero means you barely made it, any positive number means you defended yourself well and did some damage, the higher the number the better!
—description from the designer
You're minding your own business but a fight breaks out, so you take cover, but the bar brawl grows and you get pulled in, evading some punches, but with little else to do, you fight back! Start by rolling one die for target number 1 (Take Cover), which is a 2 die roll target. If you hit the 2 put a 1 in the box, if you stop without hitting the 2 give yourself a -1 for each number off, so if you stayed with a 4, you would give yourself a -2 in the box. Do the same for the other sections respecting the ascending order of play and their target number. For every roll of 1 0r 6 tic the box accordingly and roll again, later subtracting or adding based on results. A 6 represents a great fight move, a 1 represents getting hit. You're given 6 rerolls due to your bar fighting experience, tic them off as you use them. In the end, calculate your total number. Will you come out unscathed? Or bruised with a broken limb? Or will you get knocked out? A negative result means you got knocked out, a zero means you barely made it, any positive number means you defended yourself well and did some damage, the higher the number the better!
—description from the designer
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Bar Brawl
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ag.gameitem.lastUpdated: 2025-06-18 18:34:33.462