Questor (2013)
Speeltijd: 15
Min. Leeftijd: 6
Spelers: 1 - 4
Uitgever: nestorgames
Ontwerpers: Benjamin D. Stanley
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Variable Player Powers, Grid Movement, Cooperative Game, Tile Placement
Min. Leeftijd: 6
Spelers: 1 - 4
Uitgever: nestorgames
Ontwerpers: Benjamin D. Stanley
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Variable Player Powers, Grid Movement, Cooperative Game, Tile Placement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
What motivates you, Hero: Fame, Fortune, Friendship, or Forbidden Knowledge?
In Questor, the Warrior wields the Fiery Phoenix Cleaver, seeking only glory for slaying foul dungeon beasts. The Rogue wears the Cloak of the River Spirit, hiding in shadows to hunt priceless treasure and a quick escape. The Mage carries the Mystic Staff of the Winds, exploring with a thirst for knowledge alone. The Healer holds aloft the Sacred Emblem of Gaia, Goddess of Earth and Life, desiring nothing more than to help and inspire the others.
Which fearless adventurer are you? With unique powers and a unique quest and victory condition, only one will triumph in this 15-minute dungeon crawl for 2 to 4 players — unless you play with special cooperative or solo rules, in which case you can win alone or work together to all be victorious!
Roll a die to discover how the dark tunnels develop, explore the labyrinth of a dungeon crawling with monsters, and work (or manipulate the other players to help you with your personal objective) so that you can be the first to complete your individual goal and win.
In Questor, the Warrior wields the Fiery Phoenix Cleaver, seeking only glory for slaying foul dungeon beasts. The Rogue wears the Cloak of the River Spirit, hiding in shadows to hunt priceless treasure and a quick escape. The Mage carries the Mystic Staff of the Winds, exploring with a thirst for knowledge alone. The Healer holds aloft the Sacred Emblem of Gaia, Goddess of Earth and Life, desiring nothing more than to help and inspire the others.
Which fearless adventurer are you? With unique powers and a unique quest and victory condition, only one will triumph in this 15-minute dungeon crawl for 2 to 4 players — unless you play with special cooperative or solo rules, in which case you can win alone or work together to all be victorious!
Roll a die to discover how the dark tunnels develop, explore the labyrinth of a dungeon crawling with monsters, and work (or manipulate the other players to help you with your personal objective) so that you can be the first to complete your individual goal and win.
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ag.gameitem.lastUpdated: 2025-05-21 19:56:47.144