Undead Apocalypse: War of the Damned (2013)
Temps de jeu: 45
Age min.: 13
Joueurs: 2 - 4
Editeur: BOE
Concepteurs: Benjamin Radford
Artistes: Matt Dixon
Mécaniques: Role Playing, Campaign / Battle Card Driven, Area Movement, Variable Player Powers, Area Majority / Influence, Player Elimination
Age min.: 13
Joueurs: 2 - 4
Editeur: BOE
Concepteurs: Benjamin Radford
Artistes: Matt Dixon
Mécaniques: Role Playing, Campaign / Battle Card Driven, Area Movement, Variable Player Powers, Area Majority / Influence, Player Elimination
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Zombies! vs Vampires! vs Humans! vs Werewolves! in a fast-paced struggle for world domination — with high-quality miniatures!
Undead Apocalypse is a fast-paced, beautifully-designed board game for 2 to 4 players. Each game lasts 30 to 90 minutes and pits factions of Zombies, Vampires, Werewolves, and post-apocalyptic Humans against each other in a fight to the death (or undeath, as it were). Think Mad Max meets Walking Dead with a little detour through Transylvania. We’ve put together an amazing team of artists, production people, and game designers to bring this crazed vision to life—and we hope you’ll join us in realizing the next evolution of the supernatural war game.
After World War III the people of Earth thought it couldn’t get any worse; they were wrong. The nuclear devastation was bad enough, reducing once-great cities to rubble and forcing hardy survivors to scavenge for resources. But soon—whether the result of radiation, toxins, or supernatural wrath—ancient evils long thought mere legend awoke and took hold in the real world.
Undead Apocalypse is a fast-paced, beautifully-designed board game for 2 to 4 players. Each game lasts 30 to 90 minutes and pits factions of Zombies, Vampires, Werewolves, and post-apocalyptic Humans against each other in a fight to the death (or undeath, as it were). Think Mad Max meets Walking Dead with a little detour through Transylvania. We’ve put together an amazing team of artists, production people, and game designers to bring this crazed vision to life—and we hope you’ll join us in realizing the next evolution of the supernatural war game.
After World War III the people of Earth thought it couldn’t get any worse; they were wrong. The nuclear devastation was bad enough, reducing once-great cities to rubble and forcing hardy survivors to scavenge for resources. But soon—whether the result of radiation, toxins, or supernatural wrath—ancient evils long thought mere legend awoke and took hold in the real world.
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