Battle's Orphan: The Bay of Pigs Invasion April 17-20, 1961 (2022)
Temps de jeu: 240
Age min.: 12
Joueurs: 1 - 2
Editeur: High Flying Dice Games
Concepteurs: Paul Rohrbaugh
Artistes: Tim Allen
Mécaniques: Dice Rolling, Simulation, Hexagon Grid, Turn Order: Random
Age min.: 12
Joueurs: 1 - 2
Editeur: High Flying Dice Games
Concepteurs: Paul Rohrbaugh
Artistes: Tim Allen
Mécaniques: Dice Rolling, Simulation, Hexagon Grid, Turn Order: Random
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“Success has many fathers, failure is an orphan.”—Tacitus, Agricola 98 AD.
When newly-elected President Kennedy was inaugurated the CIA’s plans and Cuban exile army were ready to invade Castor's Cuba. However, the new president wanted “plausible deniability” and the CIA invasion plans were extensively modified, with all of the Cuban exile aircraft relocated to Nicaragua airbases, and removing any direct support by US armed forces. What was left was very weakened, yet still powerful Cuban exile invasion force armed with tanks, heavy weapons and well trained for sustained combat operations. All that remained was for the Cuban people to rally to their support once the invasion commenced. Can you do as well or better than your opponents? Learn and enjoy!
The game also includes variant units for use with possible US intervention, as well as a second full-sized map for the CIA's preferred invasion site at Trinidad.
The game uses a standard deck of playing cards to determine which player can activate units and how many activations can be made.
The game ends when 12 turns have been played.
The player that scores the most victory points by the end of the last turn of the game is the winner.
The game is composed of the following:
Four 11 by 17 inch map sheets
Two full and one partial sheet of 194 (total) un-mounted, double-sided counters
One Terrain Effects Chart
Ten pages of rules and 4 pages of variant rules
Players will also need a six-sided and a ten-sided set of dice, as well as a standard deck of playing cards to play the game. A custom card set, that replaces the standard deck of playing cards, is available for purchase separately.
When newly-elected President Kennedy was inaugurated the CIA’s plans and Cuban exile army were ready to invade Castor's Cuba. However, the new president wanted “plausible deniability” and the CIA invasion plans were extensively modified, with all of the Cuban exile aircraft relocated to Nicaragua airbases, and removing any direct support by US armed forces. What was left was very weakened, yet still powerful Cuban exile invasion force armed with tanks, heavy weapons and well trained for sustained combat operations. All that remained was for the Cuban people to rally to their support once the invasion commenced. Can you do as well or better than your opponents? Learn and enjoy!
The game also includes variant units for use with possible US intervention, as well as a second full-sized map for the CIA's preferred invasion site at Trinidad.
The game uses a standard deck of playing cards to determine which player can activate units and how many activations can be made.
The game ends when 12 turns have been played.
The player that scores the most victory points by the end of the last turn of the game is the winner.
The game is composed of the following:
Four 11 by 17 inch map sheets
Two full and one partial sheet of 194 (total) un-mounted, double-sided counters
One Terrain Effects Chart
Ten pages of rules and 4 pages of variant rules
Players will also need a six-sided and a ten-sided set of dice, as well as a standard deck of playing cards to play the game. A custom card set, that replaces the standard deck of playing cards, is available for purchase separately.
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ag.gameitem.lastUpdated: 2025-05-22 07:25:35.131