Panzers at the Pyramids (1998)
Czas gry: 60
Min. wiek: 12
Gracze: 2
Wydawca: Simulations Workshop
Projektanci: Randy Moorehead
Artyści: Nieznany
Mechaniki: Hexagon Grid
Min. wiek: 12
Gracze: 2
Wydawca: Simulations Workshop
Projektanci: Randy Moorehead
Artyści: Nieznany
Mechaniki: Hexagon Grid
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(from Simulations Workshop website:)
What if the Afrika Korps had broken through at El Alamein? Rommel, the famed "Desert Fox," even sketched out a map of the pursuit into the Nile Delta had the breakthrough occurred.
German units are battalions, Italian units are regiments, and Allied units are brigades.
One day per turn, and 8 miles to the hex.
Rules are included for air strikes, interdiction, step reduction, limited intelligence, combined arms, petrol shortages, Rommel, the Egyptian Free Officers Coup, uprisings, German espionage attempts, flooding the Delta, and surprise air drops.
11 x 17 color map and 220 color counters.
What if the Afrika Korps had broken through at El Alamein? Rommel, the famed "Desert Fox," even sketched out a map of the pursuit into the Nile Delta had the breakthrough occurred.
German units are battalions, Italian units are regiments, and Allied units are brigades.
One day per turn, and 8 miles to the hex.
Rules are included for air strikes, interdiction, step reduction, limited intelligence, combined arms, petrol shortages, Rommel, the Egyptian Free Officers Coup, uprisings, German espionage attempts, flooding the Delta, and surprise air drops.
11 x 17 color map and 220 color counters.
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ag.gameitem.lastUpdated: 2025-06-02 18:34:51.106