Captain Scarlet Game (1967)
Czas gry: 0
Min. wiek: 4
Gracze: 1 - 4
Wydawca: John Waddington Ltd., West 11 Designs
Designer: (Uncredited)
Künstler: Unbekannt
Mechaniken: Roll / Spin and Move, Cooperative Game, Pick-up and Deliver, Dice Rolling
Min. wiek: 4
Gracze: 1 - 4
Wydawca: John Waddington Ltd., West 11 Designs
Designer: (Uncredited)
Künstler: Unbekannt
Mechaniken: Roll / Spin and Move, Cooperative Game, Pick-up and Deliver, Dice Rolling
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Waddington's Captain Scarlet Game - The fight with the Mysterons.
Based on Gerry Anderson's TV series "Captain Scarlet and the Mysterons".
Licensed by Century 21 Merchandising Ltd.
Important people in Europe, as in the rest of the world, are under the constant threat of the Mysterons. A Conference has been called - to take place on the southern border of Yugoslavia - to which Heads of Government must be brought from four Regional Bases. Spectrum Patrol Cars, under the command of Captain Scarlet, Captain Blue, Captain Ochre and Lt. Green are assigned to this task.
After completing this assignment... the Conference decides to send new and detailed defence plans to places all over the Continent. It will require several separate journeys and each one must end at Durness, Scotland... where a plane waits to take information to Cloudbase.
It is the duty of Captain Scarlet and his colleagues to take a convoy along this route and get at least one Patrol Car through to Durness. The Mysterons, will of course, try to destroy the plans.
Based on Gerry Anderson's TV series "Captain Scarlet and the Mysterons".
Licensed by Century 21 Merchandising Ltd.
Important people in Europe, as in the rest of the world, are under the constant threat of the Mysterons. A Conference has been called - to take place on the southern border of Yugoslavia - to which Heads of Government must be brought from four Regional Bases. Spectrum Patrol Cars, under the command of Captain Scarlet, Captain Blue, Captain Ochre and Lt. Green are assigned to this task.
After completing this assignment... the Conference decides to send new and detailed defence plans to places all over the Continent. It will require several separate journeys and each one must end at Durness, Scotland... where a plane waits to take information to Cloudbase.
It is the duty of Captain Scarlet and his colleagues to take a convoy along this route and get at least one Patrol Car through to Durness. The Mysterons, will of course, try to destroy the plans.
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ag.gameitem.lastUpdated: 2025-05-24 13:39:15.783