The Battle of Austerlitz. 2nd December 1805 (2007)
Playtime: 120
Min. Age: 10
Players: 2
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Hexagon Grid
Min. Age: 10
Players: 2
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Hexagon Grid
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First in a series of Hex and Counter war games at Battalion level covering the Napoleonic Era.
Austerlitz is fought over a number of A3 boards (3 for Austerlitz). Counters represent the major units of Infantry,Cavalry, and Artillery units that fought the battle.
Movement is conducted at both Grand Tactical Level ( Some units may move more than others) and Tactical Level depending on the Battle fought. Here, movement is dealt at the Tactical Level only with four phases being Move,Fire,Melee,and Resolution.The Grand Tactical Level is merely the turn record of the battle which lasts 24 turns from 0600 hours to 1800 hours.
Battles are fought at both a Fire and Melee stage, Fire being those units firing which are in range of the enemy by using a dice + fire add on factors - Defensive attributes to achieve a final score. If the score is equal or greater the the units vulnerability score (7), units are placed face down and rendered non-operational.
In the melee stage, those units which did not fire in the Fire tactical stage may now battle and use one dice + Melee add on factor to achieve a final score. If the final score is greater than 6 against a non-operational unit, then that unit is destroyed.
Victory is decided by the player with the most units left after 24 turns.
Austerlitz is fought over a number of A3 boards (3 for Austerlitz). Counters represent the major units of Infantry,Cavalry, and Artillery units that fought the battle.
Movement is conducted at both Grand Tactical Level ( Some units may move more than others) and Tactical Level depending on the Battle fought. Here, movement is dealt at the Tactical Level only with four phases being Move,Fire,Melee,and Resolution.The Grand Tactical Level is merely the turn record of the battle which lasts 24 turns from 0600 hours to 1800 hours.
Battles are fought at both a Fire and Melee stage, Fire being those units firing which are in range of the enemy by using a dice + fire add on factors - Defensive attributes to achieve a final score. If the score is equal or greater the the units vulnerability score (7), units are placed face down and rendered non-operational.
In the melee stage, those units which did not fire in the Fire tactical stage may now battle and use one dice + Melee add on factor to achieve a final score. If the final score is greater than 6 against a non-operational unit, then that unit is destroyed.
Victory is decided by the player with the most units left after 24 turns.
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ag.gameitem.lastUpdated: 2025-05-28 01:49:47.652