En Pointe Toujours!: Combats pour Huguette 6 (1999)
Tempo di Gioco: 120
Età Min.: 12
Giocatori: 2
Editore: Vae Victis, Histoire & Collections
Designer: Luc Olivier
Artisti: Didier Bourgeois, Christophe Camilotte
Meccaniche: Hexagon Grid, Scenario / Mission / Campaign Game, Line of Sight, Grid Movement, Dice Rolling, Movement Points, Simulation
Età Min.: 12
Giocatori: 2
Editore: Vae Victis, Histoire & Collections
Designer: Luc Olivier
Artisti: Didier Bourgeois, Christophe Camilotte
Meccaniche: Hexagon Grid, Scenario / Mission / Campaign Game, Line of Sight, Grid Movement, Dice Rolling, Movement Points, Simulation
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A tactical expansion to En Pointe Toujours !, game system originally published (in French) in Vae Victis magazine issue 16.
This game, is a campaign during the long siege of Dien Bien Phu, during 5 nights, 1st to 6th April 1954.
Fighting for the ancient "Anne-Marie 3", north to the vital runway, the French forces (I/2REI, III/13 DBLE and II/1 RCP) French Foreign Legion and Paratroopers, must hold the strongpoint, Huguette 6, night after night, against the Viet-Minh forces humans waves and artillery support.
New counters and rules.
A4 map.
This game, is a campaign during the long siege of Dien Bien Phu, during 5 nights, 1st to 6th April 1954.
Fighting for the ancient "Anne-Marie 3", north to the vital runway, the French forces (I/2REI, III/13 DBLE and II/1 RCP) French Foreign Legion and Paratroopers, must hold the strongpoint, Huguette 6, night after night, against the Viet-Minh forces humans waves and artillery support.
New counters and rules.
A4 map.
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En Pointe Toujours!: Combats pour Huguette 6
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ag.gameitem.lastUpdated: 2025-05-25 13:45:33.297