Hit City Hustle (0)
Tiempo de Juego: 45
Edad Mínima: 13
Jugadores: 2 - 4
Editor: (Looking for a publisher), (Self-Published)
Diseñadores: Desconocido
Artistas: Nieznany
Mechaniki: Take That, Memory, Open Drafting
Edad Mínima: 13
Jugadores: 2 - 4
Editor: (Looking for a publisher), (Self-Published)
Diseñadores: Desconocido
Artistas: Nieznany
Mechaniki: Take That, Memory, Open Drafting
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Hit City Hustle is a tabletop card game that requires strategy, memory, and a little bit of bluffing to come out on top. Players have only 2 actions per turn, so play goes fast. Players will move cards around in a field of nine, discover potential targets, position cards in their own hand, draw new cards, collect coins, and attempt to whack rival Clients to earn victory points.
There are only 2 kinds of cards in Hit City Hustle: Clients and Hitmen. Clients are recruited and used to earn coins. Higher value Clients can earn more coins, but are also worth more victory points to rivals. Hitmen are recruited and then paid to eliminate rival Clients. Higher value Hitmen are stronger, but more expensive to activate.
Cards remain facedown for most of the game. This allows plenty of opportunities to bluff about the value of a Client or a Hitman. Bluffing allows bold players to get a leg up on the competition. However, rivals can call anyone’s bluff by paying a coin. Get caught bluffing and your action is forfeited. Special rules on unique cards also affect play!
Once a player reaches 15 or more victory points, finish the round so all players have had the same number of turns. Finally, count all players' victory points and whacked clients to determine the winner!
—description from the designer
There are only 2 kinds of cards in Hit City Hustle: Clients and Hitmen. Clients are recruited and used to earn coins. Higher value Clients can earn more coins, but are also worth more victory points to rivals. Hitmen are recruited and then paid to eliminate rival Clients. Higher value Hitmen are stronger, but more expensive to activate.
Cards remain facedown for most of the game. This allows plenty of opportunities to bluff about the value of a Client or a Hitman. Bluffing allows bold players to get a leg up on the competition. However, rivals can call anyone’s bluff by paying a coin. Get caught bluffing and your action is forfeited. Special rules on unique cards also affect play!
Once a player reaches 15 or more victory points, finish the round so all players have had the same number of turns. Finally, count all players' victory points and whacked clients to determine the winner!
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-25 14:45:19.222