Dungeon Universalis (2019)
Temps de jeu: 180
Age min.: 12
Joueurs: 1 - 6
Editeur: Ludic Dragon Games
Concepteurs: Oscar Bribian
Artistes: Rick Hershey, Daniel Comerci, William McAusland, Lunstream, Claudio Casini, Dean Spencer, Brian Brinlee, Jacob Blackmon, Matt Morrow, Eric Lofgren, Arber Dyrmishi, Valerio Korax Carbone, Jose David Lanza Cebrian, Louis Porter, Jr. Design Studio, Maciej Zagorski, Black Scroll, Víctor Manuel Leza Moreno, Gary Dupuis, Juanjo Gracia Rocher, Márton Gyula Kiss, James Shields, Brett Neufeld, Anton Vermeulen, Jayaraj Paul
Mécaniques: Grid Movement, Modular Board, Variable Player Powers, Action Points, Open Drafting, Role Playing, Action Queue, Cooperative Game, Dice Rolling
Age min.: 12
Joueurs: 1 - 6
Editeur: Ludic Dragon Games
Concepteurs: Oscar Bribian
Artistes: Rick Hershey, Daniel Comerci, William McAusland, Lunstream, Claudio Casini, Dean Spencer, Brian Brinlee, Jacob Blackmon, Matt Morrow, Eric Lofgren, Arber Dyrmishi, Valerio Korax Carbone, Jose David Lanza Cebrian, Louis Porter, Jr. Design Studio, Maciej Zagorski, Black Scroll, Víctor Manuel Leza Moreno, Gary Dupuis, Juanjo Gracia Rocher, Márton Gyula Kiss, James Shields, Brett Neufeld, Anton Vermeulen, Jayaraj Paul
Mécaniques: Grid Movement, Modular Board, Variable Player Powers, Action Points, Open Drafting, Role Playing, Action Queue, Cooperative Game, Dice Rolling
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A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
—description from the publisher (slightly edited)
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
—description from the publisher (slightly edited)
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ag.gameitem.lastUpdated: 2025-05-31 16:53:50.895