Invocación Fronteras: Leyendas de la Torre (2022)
Czas gry: 30
Min. wiek: 10
Gracze: 2 - 4
Wydawca: Hecate Ediciones
Projektanci: Emmanuel César Rubio
Artyści: Marcos Lescano, Rodrigo Vega
Mechaniki: Semi-Cooperative Game, Role Playing, Dice Rolling, Stat Check Resolution
Min. wiek: 10
Gracze: 2 - 4
Wydawca: Hecate Ediciones
Projektanci: Emmanuel César Rubio
Artyści: Marcos Lescano, Rodrigo Vega
Mechaniki: Semi-Cooperative Game, Role Playing, Dice Rolling, Stat Check Resolution
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A group of apprentice summoners enter the old abandoned circular tower in Rotrah... It is said that there they hide secrets that no one should discover, a place where the masters are nothing more than curious children, the brave pure fools, where madness is the mana that is breathed, what will they find? who will come back? who will sing his story?
RPG mode expansion for Invocación Fronteras.
Includes 2 promo cards:
Sucubo (14 - Air): Refill another player's Spells or Supports with random discard cards. For each one you place, you gain Mana.
Acechador (17 - Fire): Defeat all cards in Summon that have 2 or less Supports.
One player is designated the Keeper for the entire game. The rest of the players must take a player sheet.
The guardian will handle all the Golem's card stacks, he can't swap the place cards but he can choose them.
The players are allies and fight against the Guardian, that is, either the Guardian or a player wins.
The guardian will tell a story using the cards available to him as a point of inspiration. At each stage of preparation the
Guardian tells the story and uses his cards to hinder all players, but they can resolve it with a roll of the dice.
The game ends after 6 rounds, the DM will judge the final result...
RPG mode expansion for Invocación Fronteras.
Includes 2 promo cards:
Sucubo (14 - Air): Refill another player's Spells or Supports with random discard cards. For each one you place, you gain Mana.
Acechador (17 - Fire): Defeat all cards in Summon that have 2 or less Supports.
One player is designated the Keeper for the entire game. The rest of the players must take a player sheet.
The guardian will handle all the Golem's card stacks, he can't swap the place cards but he can choose them.
The players are allies and fight against the Guardian, that is, either the Guardian or a player wins.
The guardian will tell a story using the cards available to him as a point of inspiration. At each stage of preparation the
Guardian tells the story and uses his cards to hinder all players, but they can resolve it with a roll of the dice.
The game ends after 6 rounds, the DM will judge the final result...
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ag.gameitem.lastUpdated: 2025-05-28 18:58:11.801