The Green and The Tan (2010)
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Miniatures rules for plastic Army Men wargaming. Simple, d6-based rule set that simulates WW2 to modern era combat.
From the publisher:
Plays in 30 minutes or less
Useable with any cheap figures or carboard "stand-ups"
No army lists, counters or book keeping required
Weapons include flame throwers, machine guns, mortars and bazooka
Rules for infantry, tanks, helicopters, minefields, and mission objectives
Unit activation based on squad strength / casualties
From the publisher:
Plays in 30 minutes or less
Useable with any cheap figures or carboard "stand-ups"
No army lists, counters or book keeping required
Weapons include flame throwers, machine guns, mortars and bazooka
Rules for infantry, tanks, helicopters, minefields, and mission objectives
Unit activation based on squad strength / casualties
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ag.gameitem.lastUpdated: 2025-05-28 14:14:23.998