We Have a Problem, Mr. President (2020)
Czas gry: 90
Min. wiek: 14
Gracze: 1
Wydawca: PLAAY NOW
Projektanci: Keith Avallone
Artyści: Nieznany
Mechaniki: Dice Rolling, Simulation, Push Your Luck
Min. wiek: 14
Gracze: 1
Wydawca: PLAAY NOW
Projektanci: Keith Avallone
Artyści: Nieznany
Mechaniki: Dice Rolling, Simulation, Push Your Luck
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The only job tougher than being President is being the ADVISOR to the President. Recommend the right moves, the Prez gets the glory. Mess up, and you’ll be put to bed with a shovel. Only the best, brightest, and--yes--those who catch a few breaks survive to enjoy the perks of the work. “We Have a Problem, Mr. President” puts you on the hot seat in the Situation Room as a National Emergency unfolds. It’ll be your job to juggle resources, prioritize problem-solving, and wring out maximum wallop from every ounce of your available political capital as the days tick by and the crisis escalates. Get the country through this, and you WILL be rewarded--maybe even snag a lucrative book deal. Come up short, though, and you’re bureaucratic rubbish--eagerly jettisoned and quickly forgotten.
In this game, you are put in charge of implementing policy decisions for the president during a national emergency. Your goal is to successfully navigate the crisis by dismissing various problems in an escalating pressure cooker environment. During your turn, you will reveal a potential crisis situation and then use dice and your political capital to try and handle the situation. After you come up with a gameplan you still have to get the presidents' approval or it's a no go. If the problem is not solved it carries over and you will lose status. Lose too much and you'll be looking for another place of employment.
—description from the publisher
In this game, you are put in charge of implementing policy decisions for the president during a national emergency. Your goal is to successfully navigate the crisis by dismissing various problems in an escalating pressure cooker environment. During your turn, you will reveal a potential crisis situation and then use dice and your political capital to try and handle the situation. After you come up with a gameplan you still have to get the presidents' approval or it's a no go. If the problem is not solved it carries over and you will lose status. Lose too much and you'll be looking for another place of employment.
—description from the publisher
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We Have a Problem, Mr. President
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ag.gameitem.lastUpdated: 2025-06-03 06:22:19.13