Helionox: Chronicles (2024)
Temps de jeu: 120
Age min.: 10
Joueurs: 1 - 4
Editeur: Zeroic Games
Concepteurs: Taran Lewis Kratz
Artistes: Taran Lewis Kratz, Seth Rutledge, Luke Green (II)
Mécaniques: Resource to Move, Die Icon Resolution, Cooperative Game, Events, Pick-up and Deliver, Variable Player Powers, Scenario / Mission / Campaign Game, Variable Set-up, Solo / Solitaire Game, Deck, Bag, and Pool Building
Age min.: 10
Joueurs: 1 - 4
Editeur: Zeroic Games
Concepteurs: Taran Lewis Kratz
Artistes: Taran Lewis Kratz, Seth Rutledge, Luke Green (II)
Mécaniques: Resource to Move, Die Icon Resolution, Cooperative Game, Events, Pick-up and Deliver, Variable Player Powers, Scenario / Mission / Campaign Game, Variable Set-up, Solo / Solitaire Game, Deck, Bag, and Pool Building
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Helionox: Chronicles is a standalone solo/cooperative scenario based deck building board game set in the Helionox universe. In Chronicles, players act cooperatively as the Architects of the future, a far thinking, loosely knit group of individuals that have mastered the art of Cryosleep. This powerful Cryo technology allows the Architects to enter a state of suspended animation for vast periods of time while traveling the solar system in search of new tech, loyal operatives, and answers to the problems devastating the system.
Against the backdrop of a slowly dying sun, a series of events known as the Helionox, Influence is the path to victory and can be gained in many ways. Starting deck builds can be customized at the beginning of the game and used with unique Architects for a vast array of combinations and asymmetric game play offering massive replayability. Travel the solar system placing a multitude of buildings types for strategic infrastructure. Access faction based markets for tech and operatives and add them your deck for powerful combos and unique scoring opportunities.
You and the other Architects must gain more influence than your opponent to lead civilization to a new beginning in the wake of the Helionox…
-description from designer
Against the backdrop of a slowly dying sun, a series of events known as the Helionox, Influence is the path to victory and can be gained in many ways. Starting deck builds can be customized at the beginning of the game and used with unique Architects for a vast array of combinations and asymmetric game play offering massive replayability. Travel the solar system placing a multitude of buildings types for strategic infrastructure. Access faction based markets for tech and operatives and add them your deck for powerful combos and unique scoring opportunities.
You and the other Architects must gain more influence than your opponent to lead civilization to a new beginning in the wake of the Helionox…
-description from designer
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Helionox: Chronicles
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ag.gameitem.lastUpdated: 2025-05-20 19:49:51.291