Seven Years: A Wargame (2019)
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Seven Years is a war game designed to be simple and efficient.
At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide.
While operating at brigade level, it is designed to keep a balance of overall action versus micro management of the troops.
For my taste, so called “friction of battle” is a good thing as long as it doesn‘t bring all action to halt or replaces the player entirely. The game system also gives a bit room to manoeuvre.
Let us trust in the discipline and drill these soldiers were exposed to on a daily basis.
—description from the publisher
At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide.
While operating at brigade level, it is designed to keep a balance of overall action versus micro management of the troops.
For my taste, so called “friction of battle” is a good thing as long as it doesn‘t bring all action to halt or replaces the player entirely. The game system also gives a bit room to manoeuvre.
Let us trust in the discipline and drill these soldiers were exposed to on a daily basis.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-16 16:29:49.555