Yiddishe Kop (2011)
Tempo de Jogo: 30
Idade Mín.: 10
Jogadores: 1 - 6
Editora: Hazakah Inc.
Designers: Jay Falk
Artistas: Jay Falk
Mecânicas: Storytelling
Idade Mín.: 10
Jogadores: 1 - 6
Editora: Hazakah Inc.
Designers: Jay Falk
Artistas: Jay Falk
Mecânicas: Storytelling
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Yiddishe Kop is a game of brain teasers and riddles with a Jewish bent. The box contains 134 Puzzle Cards with 3 clues each and the answer printed upside down; and 20 Query Cards that say: "This card good for one yes or no question."
To begin play, one player becomes the "Puzzle Master" and deals the 20 Query cards to the players one at a time left-to-right until the cards are gone. With 5 players, each player gets 4 Query Cards.
The Puzzle Master then chooses a Puzzle Card and reads the puzzle to the group (and reads the answer to themselves only).
From left-to-right players turn in a Query Card to ask a yes-or-no question. The four possible answers are "Yes," "No," "Irrelevant," and "Partially Correct." If the questioner receive a "Yes" they may continue to ask follow-up questions without playing another Query Card. If they receive any other answer, play moves to their left.
Players need to pay close attention to the questions being asked so they don't duplicate questions.
Whoever answers the puzzle correctly keeps the Puzzle Card. If no one is able to determine the answer before all the Query Cards are played, the Puzzle Master keeps the Puzzle Card and the role of Puzzle Master rotates to their left and the Query Cards are dealt again. The object of the game is to win 3 Puzzle Cards.
The Puzzle Master is the final arbiter, but if the answer is read and the group unanimously believes the Puzzle Master gave incorrect or misleading answers, they do not keep the Puzzle Card and sit out the next round.
Players may play alone by reading the 3 clues provided one by one and trying to deduce the answer.
To begin play, one player becomes the "Puzzle Master" and deals the 20 Query cards to the players one at a time left-to-right until the cards are gone. With 5 players, each player gets 4 Query Cards.
The Puzzle Master then chooses a Puzzle Card and reads the puzzle to the group (and reads the answer to themselves only).
From left-to-right players turn in a Query Card to ask a yes-or-no question. The four possible answers are "Yes," "No," "Irrelevant," and "Partially Correct." If the questioner receive a "Yes" they may continue to ask follow-up questions without playing another Query Card. If they receive any other answer, play moves to their left.
Players need to pay close attention to the questions being asked so they don't duplicate questions.
Whoever answers the puzzle correctly keeps the Puzzle Card. If no one is able to determine the answer before all the Query Cards are played, the Puzzle Master keeps the Puzzle Card and the role of Puzzle Master rotates to their left and the Query Cards are dealt again. The object of the game is to win 3 Puzzle Cards.
The Puzzle Master is the final arbiter, but if the answer is read and the group unanimously believes the Puzzle Master gave incorrect or misleading answers, they do not keep the Puzzle Card and sit out the next round.
Players may play alone by reading the 3 clues provided one by one and trying to deduce the answer.
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ag.gameitem.lastUpdated: 2025-05-17 15:32:27.821