Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies (1997)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2 - 5
Uitgever: StrataMax Games
Ontwerpers: Max Michael
Kunstenaars: (Uncredited)
Mechanismen: Area Movement, Dice Rolling, Variable Player Powers
Min. Leeftijd: 0
Spelers: 2 - 5
Uitgever: StrataMax Games
Ontwerpers: Max Michael
Kunstenaars: (Uncredited)
Mechanismen: Area Movement, Dice Rolling, Variable Player Powers
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The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are:
A. Extreme Limitations on Russia's First Turn
B. Relocation of Russian Factories
C. German Night Bombers
D. German and British Night Fighters
E. Survival of Fighter Pilots Shot Down Over Friendly Territories
F. Survival of Fighter Pilots Shot Down Over Occupied Sea Zones
G. Indian Independence Movement
H. Transoceanic Supply Lines and Limited Attacks
I. Finland
J. Artillery Bombardment Attacks
Expands:
Axis & Allies and Max's Advanced Rules for Axis & Allies
A. Extreme Limitations on Russia's First Turn
B. Relocation of Russian Factories
C. German Night Bombers
D. German and British Night Fighters
E. Survival of Fighter Pilots Shot Down Over Friendly Territories
F. Survival of Fighter Pilots Shot Down Over Occupied Sea Zones
G. Indian Independence Movement
H. Transoceanic Supply Lines and Limited Attacks
I. Finland
J. Artillery Bombardment Attacks
Expands:
Axis & Allies and Max's Advanced Rules for Axis & Allies
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ag.gameitem.lastUpdated: 2025-05-20 19:37:47.777