Crypt (2008)
Tempo di Gioco: 30
Età Min.: 0
Giocatori: 2 - 4
Editore: Print & Play Productions, (Self-Published), (Web published)
Designer: Patrick Rael
Artisti: Sconosciuto
Meccaniche: Tile Placement
Età Min.: 0
Giocatori: 2 - 4
Editore: Print & Play Productions, (Self-Published), (Web published)
Designer: Patrick Rael
Artisti: Sconosciuto
Meccaniche: Tile Placement
Mostra Descrizione Mostra Commenti Andamento Prezzi
Crypt: Monster and magic in a dungeon you create!
In Crypt, players take on the role of evil wizards who control competing monster forces, which move about in a dungeon that constantly grows. Each turn, a player may take one of three actions: lay a tile which expands the dungeon, move a monster in his force, or cast a magic spell. The objective is to move your monsters into enemy Crypts.
Monsters begin the game in their home Crypt. Each has a strength and movement rating. Strong monsters are slow, weak ones fast. Which will you play early and which will you save for later? Which will you use to defend, and which will seek entry into enemy Crypts?
Dungeon tiles are used to build the dungeon. Lay them carefully to block monsters from entering your Crypt, and make entryways into enemy Crypts.
Spell tiles keep things interesting. Poisons lower abilities; Potions raise them. A Reaper could mean instant death, while a Seraph returns you safely to your Crypt. Traps stop movement, while a Ghost lets you walk through walls. Or use Transporters to pop up in unexpected places. Suffering under an enemy spell? Remove it with a Zapper.
Crypt is an easily-learned, quick-playing tile-laying game suitable for 2-4 players Ages 8 and up. It is available as a self-published print-and-play game.
In Crypt, players take on the role of evil wizards who control competing monster forces, which move about in a dungeon that constantly grows. Each turn, a player may take one of three actions: lay a tile which expands the dungeon, move a monster in his force, or cast a magic spell. The objective is to move your monsters into enemy Crypts.
Monsters begin the game in their home Crypt. Each has a strength and movement rating. Strong monsters are slow, weak ones fast. Which will you play early and which will you save for later? Which will you use to defend, and which will seek entry into enemy Crypts?
Dungeon tiles are used to build the dungeon. Lay them carefully to block monsters from entering your Crypt, and make entryways into enemy Crypts.
Spell tiles keep things interesting. Poisons lower abilities; Potions raise them. A Reaper could mean instant death, while a Seraph returns you safely to your Crypt. Traps stop movement, while a Ghost lets you walk through walls. Or use Transporters to pop up in unexpected places. Suffering under an enemy spell? Remove it with a Zapper.
Crypt is an easily-learned, quick-playing tile-laying game suitable for 2-4 players Ages 8 and up. It is available as a self-published print-and-play game.
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ag.gameitem.lastUpdated: 2025-05-27 13:58:39.943