Heroes Inc 3 (2008)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Avalon Games
Ontwerpers: Robert Hemminger
Kunstenaars: Robert Hemminger
Mechanismen: Modular Board, Variable Player Powers, Campaign / Battle Card Driven, Dice Rolling
Min. Leeftijd: 0
Spelers: 2
Uitgever: Avalon Games
Ontwerpers: Robert Hemminger
Kunstenaars: Robert Hemminger
Mechanismen: Modular Board, Variable Player Powers, Campaign / Battle Card Driven, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Heroes Inc 3 is an expansion to Heroes Inc. This expansion adds new heroes to the game, including Black Bolt and Ace of Spades, and adds a large scenario in which players are able to bid to determine what objects will be placed on the map. Each player has 10 object points to spend and can choose from a variety of sizes (the cost varies by size). These objects are placed by the players on the map and can be used as obstacles or weapons.
The game uses a points system to buy characters with. Players have 40 points to spend on their heroes and villains in order to build the best group. The game follows the core rules of the other Steel and Glory games but adds new rules to accommodate for super hero fighting techniques.
Each turn, players activate a character which can take up to two actions, including fight, move, rest, climb, or stand/go prone. Characters can attack enemies that are one square away for melee attack or may use ranged attack for enemies further away. Fighting is based on power of the weapon, power of the character's attack strength, and power of the enemies defense strike. The hit points are calculated via 2D6 - the power of the attack. For example, if an attack had a total strength of 6 and a 10 was rolled, the attack would have a power of 4. Victory is achieved by having a character remain on a certain part of the board for three complete uninterrupted turns.
The game uses a points system to buy characters with. Players have 40 points to spend on their heroes and villains in order to build the best group. The game follows the core rules of the other Steel and Glory games but adds new rules to accommodate for super hero fighting techniques.
Each turn, players activate a character which can take up to two actions, including fight, move, rest, climb, or stand/go prone. Characters can attack enemies that are one square away for melee attack or may use ranged attack for enemies further away. Fighting is based on power of the weapon, power of the character's attack strength, and power of the enemies defense strike. The hit points are calculated via 2D6 - the power of the attack. For example, if an attack had a total strength of 6 and a 10 was rolled, the attack would have a power of 4. Victory is achieved by having a character remain on a certain part of the board for three complete uninterrupted turns.
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ag.gameitem.lastUpdated: 2025-05-28 16:22:42.825