Splash Down (2022)

Image du jeu 419cd83f96cf4e420196cf62991e0097_thb.png 🔎
Temps de jeu: 30
Age min.: 8
Joueurs: 2 - 6
Editeur: J&J Games
Concepteurs: Joseph Webb
Artistes: Jason Stanford
Mécaniques: Player Elimination, Critical Hits and Failures, Dice Rolling, Push Your Luck

Splash Down

At the start of the game, place all your frogs in the 'home' space. This is the tile just before the first pad of the map.

Each Turn

Each then you roll a die; this determines the maximum spaces you can move in any direction. The first player may re-roll on the first turn.

You then pick a pad to land on. There are 4 types of pads:

Green Pads: Land here safely
Yellow Pads: When land, flip a frog coin; if it lands on heads, you lose a life.
Red Pads: Lose a life when you land here.
Dark Green: Like green pads, but you cannot dunk a player who is on them. These pads usually have flies, as shown above.

When you land on a pad, you automatically gain the number of flies indicated. It is now in your possession. The flies are then removed from the lilypad and cannot be gained by another player.

You can also land on a pad another player is already on. When this occurs, you may attempt to dunk them.

Dunking
When you land on the same pad as an existing player, you can choose whether to try to dunk them. If you want to, roll the frog dice. If it's an even number, you can move that far, and they lose a life. If it's odd, you may not move. However, if it's a 1, you lose a life.
If you die holding flies, they FLY back to the location they come from and can once again be claimed by another player.
Notes:
You must roll for the pad first when attempting a dunk on yellow/red. You may leapfrog even if you lose a life, provided you have not been eliminated.
When there are 2 or more people on a pad, you dunk them all!

Lives

Each player starts with 5 lives. Upon running out of lives, a player is eliminated and loses the game without any further actions possible.

Goal
Collect flies, and return them to the start point. The winner is the (living) player with the most flies at the end. Once you've returned, you cannot go out again.

Optional Rules

An optional rule is Fly Stealing. When this rule is chosen, a player steals a fly from any opponent they successfully dunk.



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ag.gameitem.lastUpdated: 2025-05-22 10:21:07.131