The Course of Honor (2017)
Tempo de Jogo: 90
Idade Mín.: 10
Jogadores: 2 - 4
Editora: Up & Away Games
Designers: Rick Heli
Artistas: Rick Heli
Mecânicas: Dice Rolling, Variable Phase Order, Push Your Luck
Idade Mín.: 10
Jogadores: 2 - 4
Editora: Up & Away Games
Designers: Rick Heli
Artistas: Rick Heli
Mecânicas: Dice Rolling, Variable Phase Order, Push Your Luck
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In Ancient Rome attract clients, secure funds and employ specialists to promote your team of candidates up through the historical course of honor.
Includes two dice in each of five colors representing the support of the people, armies and Senate, plus money and time.
The starting player rolls one of each color plus one of their choice. Of these they draft one for themselves and pass the rest to the next player. Each drafted die corresponds to a particular location on the player's personal grid. Each of these locations grants a different advantage such as more clients, specialists who give rule-breaking abilities, improved income, a loan, or the ability to advance up the course of honor. Each of these advantages occurs during a different phase.
The phases themselves are not set, but actually determined in their own grid row, i.e. via the exact same process as the above. This means that players only learn as they go along the types of phases that will resolve on the current turn, and whether they will occur at all.
Includes two dice in each of five colors representing the support of the people, armies and Senate, plus money and time.
The starting player rolls one of each color plus one of their choice. Of these they draft one for themselves and pass the rest to the next player. Each drafted die corresponds to a particular location on the player's personal grid. Each of these locations grants a different advantage such as more clients, specialists who give rule-breaking abilities, improved income, a loan, or the ability to advance up the course of honor. Each of these advantages occurs during a different phase.
The phases themselves are not set, but actually determined in their own grid row, i.e. via the exact same process as the above. This means that players only learn as they go along the types of phases that will resolve on the current turn, and whether they will occur at all.
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ag.gameitem.lastUpdated: 2025-05-20 04:49:19.079