Rupert's Land (2026)
Czas gry: 0
Min. wiek: 14
Gracze: 2 - 4
Wydawca: Sierra Madre Games
Projektanci: Phil Eklund, Justin Grey
Artyści: Nieznany
Mechaniki: Nieznany
Min. wiek: 14
Gracze: 2 - 4
Wydawca: Sierra Madre Games
Projektanci: Phil Eklund, Justin Grey
Artyści: Nieznany
Mechaniki: Nieznany
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Rupert’s Land is a competitive game for 2-4 players set in the early 1700’s.
Founded in 1670, the Hudson’s Bay Company and its Governor and Company of Adventurers of England trading into Hudson Bay, by royal charter from the British Crown, have been given an exclusive trading monopoly over the entire Hudson Bay drainage basin. The King names his “dear and entirely beloved cousin” Prince Rupert as the Company’s first Governor of the territory.
Will this vast wilderness and the future of its Free Nations people be left up to the will of a company governed by proxy from Europe?
You play as a trading company, influencing the Rupert's Land with alliances, trade, negotiations, and wealth, attempting to undermine the HBC monopoly on the map. Hire traders and First Nations people, purchase goods, and skills in a market of cards. Use these cards in your tableau to affect your influence or raid trade outposts. The game ends when players trigger enough futures points in a specific outcome area.
What will Rupert's Land look like? You decide.
-description from designer
Founded in 1670, the Hudson’s Bay Company and its Governor and Company of Adventurers of England trading into Hudson Bay, by royal charter from the British Crown, have been given an exclusive trading monopoly over the entire Hudson Bay drainage basin. The King names his “dear and entirely beloved cousin” Prince Rupert as the Company’s first Governor of the territory.
Will this vast wilderness and the future of its Free Nations people be left up to the will of a company governed by proxy from Europe?
You play as a trading company, influencing the Rupert's Land with alliances, trade, negotiations, and wealth, attempting to undermine the HBC monopoly on the map. Hire traders and First Nations people, purchase goods, and skills in a market of cards. Use these cards in your tableau to affect your influence or raid trade outposts. The game ends when players trigger enough futures points in a specific outcome area.
What will Rupert's Land look like? You decide.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-14 00:56:46.217