Skull Crusher (2006)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 2
Editore: (Web published)
Designer: Liam Brennan
Artisti: (Uncredited)
Meccaniche: Turn Order: Pass Order, Variable Player Powers, Dice Rolling
Età Min.: 0
Giocatori: 2
Editore: (Web published)
Designer: Liam Brennan
Artisti: (Uncredited)
Meccaniche: Turn Order: Pass Order, Variable Player Powers, Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
Skull Crusher is a game for anyone who...has a pile of half painted plastic and metal miniatures taunting him from the shelf...Skull Crusher is a fantasy skirmish wargame that has no illusions about itself. It's full rules fill a whole four pages. It has no "pseudo-historical" backstory. It's probably family friendly as long as it isn't played while drunk. It welcomes all fantasy miniatures into play, regardless of origin, base, or painted condition.
-description from the publisher
Skull Crusher is a lightweight, tabletop miniatures wargame for two teams. Opposing armies contains units purchased from a points pool. Individual units are equipped with "whatever can actually be seen" - and such equipment adds to the point cost of the unit. Attacks are made with whatever type of equipment the unit has, including mêlée or ranged attacks. Play proceeds in turns, with players alternating. Unit movement is performed in inches - if the play area is using terrain, it must be navigated around. Units receiving enough damage are removed from play. The game is won by the player who is not eliminated.
—user summary
-description from the publisher
Skull Crusher is a lightweight, tabletop miniatures wargame for two teams. Opposing armies contains units purchased from a points pool. Individual units are equipped with "whatever can actually be seen" - and such equipment adds to the point cost of the unit. Attacks are made with whatever type of equipment the unit has, including mêlée or ranged attacks. Play proceeds in turns, with players alternating. Unit movement is performed in inches - if the play area is using terrain, it must be navigated around. Units receiving enough damage are removed from play. The game is won by the player who is not eliminated.
—user summary
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ag.gameitem.lastUpdated: 2025-05-26 10:36:22.392