Rattrapez-le! (1973)
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A horse is to be caught. Each player secretly decides with which character (playing piece) he wants to catch it. All pieces start at the farm with exception of the horse, which starts far away on the grass. the active player chooses a card from his hand and moves the indicates character. A special sign (+, =, -) on the card tells him if he has to move the piece the same number of spaces as the previous player or 1 less or 1 more. As soon as a player moves his secretly written character onto the same space of the horse or the horse to his character, he wins the game.
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ag.gameitem.lastUpdated: 2025-05-12 11:42:45.105