Imnia (2019)

Spelafbeelding 419cd83f96bf7ef00196c1660beb0ca7_thb.png 🔎
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: BlackSea Interactive
Ontwerpers: Stefan Calin, Liviu Pavlovici
Kunstenaars: Stefan Calin, Andrei Dragomir
Mechanismen: Worker Placement, Trading, Open Drafting, Hand Management

Race to victory in a thrilling game of medieval lordship. Expand your city, recruit characters, rise in economic power and complete quests to gain prestige and increase your influence. In the end only the first to finish a wonder through prestige alone is the winner. Will that be you?

In Imnia you take the role of a medieval lord who, in pursuit of power and glory, seeks to prove himself as a great ruler. To do this and be the first to finish building a wonder in your town you will expand your city by constructing new buildings, from basic ones, to advanced and unique, craft items which you will use to recruit characters, engage in land and sea trade to bring in wealth and exotic resources and finally fulfil quests. Through all of these you will first have to raise your influence to the highest level, 7, and finally transform your influence into coat-of-arms tokens to build a wonder and win.

Imnia is at it's core a race to the finish embedded within a thematic economical strategy game. Each player builds through resource management and card drafting a unique asymmetrical tableau in his player area, representing the buildings and recruited characters in his town. Each such unique tableau gives players asymmetrical powers activated with a custom worker placement mechanic.



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ag.gameitem.lastUpdated: 2025-05-12 00:18:17.531