Legend of the Galactic Heroes: Double-Headed Snake – The Battle of Rantemario (2005)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2
Editor: (Self-Published)
Diseñadores: Nishiki Taitei
Artistas: Desconocido
Mecánicas: Zone of Control, Ratio / Combat Results Table, Hexagon Grid, Dice Rolling
Edad Mínima: 12
Jugadores: 2
Editor: (Self-Published)
Diseñadores: Nishiki Taitei
Artistas: Desconocido
Mecánicas: Zone of Control, Ratio / Combat Results Table, Hexagon Grid, Dice Rolling
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This is a doujin (fan-made) game that was produced only for sell at Japanese games shows. To get it you had to place an order for it, the game would be made, and then you would pick it up at the show. It was not made for the general public.
This is another Legend of the Galactic Heroes game from designer Nishiki Taitei, and uses SPI's Napoleon's Last Battles to recreate the Battle of Rantemario from the show.
The sequence of play is roughly:
A. Cadence determination
B. Imperial Army Movement Phase
C. Imperial Army Combat Phase
D. Allied Army Movement Phase
E. Allied Army Combat Phase
F. Turn Update Phase
Combat is fought using a Combat results table. Odds are calculated and a die is rolled for results. Victory is dependent upon the scenario played.
While this game uses the NLB system, it adds some new innovations. Commanders have a Command rating A-D, and a tactical color-coding red, white, blue, green. These are used to give certain abilities and bonuses to the fleets. This brings the game closer to the feel of the animated series.
—user summary
This is another Legend of the Galactic Heroes game from designer Nishiki Taitei, and uses SPI's Napoleon's Last Battles to recreate the Battle of Rantemario from the show.
The sequence of play is roughly:
A. Cadence determination
B. Imperial Army Movement Phase
C. Imperial Army Combat Phase
D. Allied Army Movement Phase
E. Allied Army Combat Phase
F. Turn Update Phase
Combat is fought using a Combat results table. Odds are calculated and a die is rolled for results. Victory is dependent upon the scenario played.
While this game uses the NLB system, it adds some new innovations. Commanders have a Command rating A-D, and a tactical color-coding red, white, blue, green. These are used to give certain abilities and bonuses to the fleets. This brings the game closer to the feel of the animated series.
—user summary
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ag.gameitem.lastUpdated: 2025-05-18 07:08:17.323