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Quick Urban Integrated Combat Kriegsspiel (2022)
Tiempo de Juego: 150
Edad Mínima: 12
Jugadores: 1 - 2
Editor: BTR Games
Diseñadores: Brian Train
Artistas: Brian Train
Mecánicas: Simulation, Dice Rolling, Hexagon Grid
Edad Mínima: 12
Jugadores: 1 - 2
Editor: BTR Games
Diseñadores: Brian Train
Artistas: Brian Train
Mecánicas: Simulation, Dice Rolling, Hexagon Grid
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Quick Urban Integrated Combat Kriegsspiel (QUICK) is a semi-abstract Tactical level board-wargame about opposing modern-day forces engaging in kinetic conflict in a large city. In the game, players take on the role of Division or Group Army commanders, vying to gain control of critical terrain within the city known as Objectives. To succeed, they must successfully manage Enablers, the array of skilled troops and machinery that exist to support and augment the power of the main Maneuver Units in the forces they command and maneuver these units for victory.
The game is played in rounds. Each round both players will draw or select colored cubes and then take turns using them to perform actions. The color of a cube determines what can be done, and with what unit. During play Enablers will be brought onto the battlefield or returned to it by being allocated to larger Maneuver Units, and these reinforced Maneuver Units will engage the enemy assisted by the special powers and abilities of their allocated Enablers.
The player who is best able to exploit the mechanisms and timing of movement, combat and appropriate design of task forces will win. The game system also permits construction of interesting scenarios.
—description from designer
The game is played in rounds. Each round both players will draw or select colored cubes and then take turns using them to perform actions. The color of a cube determines what can be done, and with what unit. During play Enablers will be brought onto the battlefield or returned to it by being allocated to larger Maneuver Units, and these reinforced Maneuver Units will engage the enemy assisted by the special powers and abilities of their allocated Enablers.
The player who is best able to exploit the mechanisms and timing of movement, combat and appropriate design of task forces will win. The game system also permits construction of interesting scenarios.
—description from designer
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El juego también se publicó con estos nombres:
Quick Urban Integrated Combat Kriegsspiel
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ag.gameitem.lastUpdated: 2025-05-13 20:03:41.541