Yavalade (2012)
Tempo de Jogo: 5
Idade Mín.: 8
Jogadores: 3
Editora: (Web published), nestorgames
Designers: Néstor Romeral Andrés
Artistas: Néstor Romeral Andrés
Mecânicas: Pattern Building
Idade Mín.: 8
Jogadores: 3
Editora: (Web published), nestorgames
Designers: Néstor Romeral Andrés
Artistas: Néstor Romeral Andrés
Mecânicas: Pattern Building
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Yavalade is a Yavalath derivative for 3 players that can be played with the same components (hexhex board of size 5 and counters in 3 colours). It is inspired by Gute Nachbarn (which also inspired Splade for Series: Shibumi).
RULES
SETUP
Each player has an allocated colour (White, Black, Red).
The playing order is White-Black-Red.
White player takes a red piece and places a white piece on top of it, placing the stack before him.
Black player takes a white piece and places a black piece on top of it, placing the stack before him.
Red player takes a black piece and places a red piece on top of it, placing the stack before him.
HOW TO PLAY
Starting with White, players take turns placing a piece of their colour on an empty space of the board until the victory condition is reached.
AIM
The aim of the game is to create a 5-in-a-row containing both and only both colours of your stack.
Example: White wins if a 5-in-a-row containing white AND red pieces is created.
NOTES
If a longer row or more than one row are created, the player that placed the last piece chooses the winning row.
STRATEGY
As a rule of the thumb, Black must block White that must block Red that must block Black.
RULES
SETUP
Each player has an allocated colour (White, Black, Red).
The playing order is White-Black-Red.
White player takes a red piece and places a white piece on top of it, placing the stack before him.
Black player takes a white piece and places a black piece on top of it, placing the stack before him.
Red player takes a black piece and places a red piece on top of it, placing the stack before him.
HOW TO PLAY
Starting with White, players take turns placing a piece of their colour on an empty space of the board until the victory condition is reached.
AIM
The aim of the game is to create a 5-in-a-row containing both and only both colours of your stack.
Example: White wins if a 5-in-a-row containing white AND red pieces is created.
NOTES
If a longer row or more than one row are created, the player that placed the last piece chooses the winning row.
STRATEGY
As a rule of the thumb, Black must block White that must block Red that must block Black.
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ag.gameitem.lastUpdated: 2025-05-17 03:23:19.195