En Pointe Toujours III: Koursk 1943 (2003)
Tempo de Jogo: 60
Idade Mín.: 12
Jogadores:
2
Editora:
Vae Victis
Designers:
Théophile Monnier,
Nicolas Stratigos
Artistas:
Didier Bourgeois,
Christophe Camilotte
Mecânicas:
Simulation,
Events,
Line of Sight,
Modular Board,
Movement Points,
Hexagon Grid,
Dice Rolling,
Secret Unit Deployment,
Grid Movement

Idade Mín.: 12
Jogadores: 2
Editora: Vae Victis
Designers: Théophile Monnier, Nicolas Stratigos
Artistas: Didier Bourgeois, Christophe Camilotte
Mecânicas: Simulation, Events, Line of Sight, Modular Board, Movement Points, Hexagon Grid, Dice Rolling, Secret Unit Deployment, Grid Movement
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En Pointe Toujours (EPT) is a company-scale tactical combat game system.
One turn equals approximately ten minutes of real time. The distance between the centers of two adjacent hexes equals approximately 50 meters. Levels equal a change in elevation of between 10 and 50 meters. Each piece represents either a squad, a heavy weapons section, a leader and his staff, a vehicle, or a cannon. The maps in are geomorphic, that is to say, they can be arranged in different ways to form different terrain. Games in are played using historical scenarios. Each scenario gives an order of battle, the maps used with their relative positions, and special rules for that scenario.
Game published in Vae Victis No. 51.
One turn equals approximately ten minutes of real time. The distance between the centers of two adjacent hexes equals approximately 50 meters. Levels equal a change in elevation of between 10 and 50 meters. Each piece represents either a squad, a heavy weapons section, a leader and his staff, a vehicle, or a cannon. The maps in are geomorphic, that is to say, they can be arranged in different ways to form different terrain. Games in are played using historical scenarios. Each scenario gives an order of battle, the maps used with their relative positions, and special rules for that scenario.
Game published in Vae Victis No. 51.
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