Meade's Turn: The Mine Run Campaign and Gettysburg (2000)
Tiempo de Juego: 180
Edad Mínima: 13
Jugadores: 1 - 2
Editor: (Self-Published), Ivy Street Games
Diseñadores: Hampton Newsome
Artistas: Hampton Newsome
Mecánicas: Hexagon Grid, Chit-Pull System
Edad Mínima: 13
Jugadores: 1 - 2
Editor: (Self-Published), Ivy Street Games
Diseñadores: Hampton Newsome
Artistas: Hampton Newsome
Mecánicas: Hexagon Grid, Chit-Pull System
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Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
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ag.gameitem.lastUpdated: 2025-05-24 18:28:35.457