Viking Route (2025)
Spielzeit: 120
Min. Alter: 13
Spieler: 1 - 4
Verlag: Ares Games, DAM Things!
Designer: Martino Chiacchiera, Luca Maragno, Guido Albini
Künstler: Alberto Orso
Mechaniken: Action Points, Scenario / Mission / Campaign Game, Die Icon Resolution, Dice Rolling, Variable Player Powers, Cooperative Game, Hand Management, Grid Movement
Min. Alter: 13
Spieler: 1 - 4
Verlag: Ares Games, DAM Things!
Designer: Martino Chiacchiera, Luca Maragno, Guido Albini
Künstler: Alberto Orso
Mechaniken: Action Points, Scenario / Mission / Campaign Game, Die Icon Resolution, Dice Rolling, Variable Player Powers, Cooperative Game, Hand Management, Grid Movement
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In the co-operative game Viking Route, your heroes sail a magical Drakkar to the World's Edge and beyond. Influenced by magical ravens sent by Odin to steer your course, and by the winds of Fate, you will face powerful and monstrous creatures out of the Norse mythos to fulfill your quests and prepare you for the final challenge to defeat the greatest enemy of the Gods and prevent Ragnarok!
Viking Route uses a brilliant compass-and-magnets movement mechanism first introduced by co-designer Martino Chiacchiera in his game The Faceless. The main game piece — the Drakkar — is represented by a compass, and multiple magnets (representing ravens and wind) are manipulated by players to steer the course of their ship.
This mechanism is only one of the elements under control of the players, who also have to manage the resources of the Drakkar and their hand of cards to face opponents and achieve the goals of their quests. Multiple quests, using different board layouts, are included in the game; quests can be played either independently, or as a continuing campaign, ending in a final climactic confrontation to avoid Ragnarok.
—description from publisher
Viking Route uses a brilliant compass-and-magnets movement mechanism first introduced by co-designer Martino Chiacchiera in his game The Faceless. The main game piece — the Drakkar — is represented by a compass, and multiple magnets (representing ravens and wind) are manipulated by players to steer the course of their ship.
This mechanism is only one of the elements under control of the players, who also have to manage the resources of the Drakkar and their hand of cards to face opponents and achieve the goals of their quests. Multiple quests, using different board layouts, are included in the game; quests can be played either independently, or as a continuing campaign, ending in a final climactic confrontation to avoid Ragnarok.
—description from publisher
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ag.gameitem.lastUpdated: 2025-05-11 20:50:54.091