War Law (1993)
Temps de jeu: 90
Age min.: 12
Joueurs: 2
Editeur: Iron Crown Enterprises
Concepteurs: Tim Taylor, David Eubanks, Ron Goral, Coleman Charlton, Lem Richards, Ross Henton
Artistes: Jeremy Raben, Jonathan Hart Eddy, Terry Amthor, Angus McBride
Mécaniques: Paper-and-Pencil, Dice Rolling, Role Playing, Hexagon Grid, Simulation, Movement Points
Age min.: 12
Joueurs: 2
Editeur: Iron Crown Enterprises
Concepteurs: Tim Taylor, David Eubanks, Ron Goral, Coleman Charlton, Lem Richards, Ross Henton
Artistes: Jeremy Raben, Jonathan Hart Eddy, Terry Amthor, Angus McBride
Mécaniques: Paper-and-Pencil, Dice Rolling, Role Playing, Hexagon Grid, Simulation, Movement Points
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"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
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