Bonnie Blue Flag: Fast Play Wargame Rules for Fighting Battles During the ACW (2017)
Playtime: 180
Min. Age: 12
Players: 2 - 4
Publisher: Partizan Press
Designers: Kevin Calder
Artists: Unknown
Mechanics: Simulation, Measurement Movement, Dice Rolling
Min. Age: 12
Players: 2 - 4
Publisher: Partizan Press
Designers: Kevin Calder
Artists: Unknown
Mechanics: Simulation, Measurement Movement, Dice Rolling
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Bonnie Blue Flag
Fast play rules, extensively tried and tested by League of Gentlemen Wargamers, whose ranks contain not a few wargaming authors.
Any scale of figures, no need for re-basing.
As a rough guide, 3-5 28mm figures per base, 6 bases per infantry regiment.
A typical game involving a four Regiment strong Infantry brigade with a Battery of guns attached can be easily accommodated on a 6x4 table and can be played to a conclusion in around 2 hours.
Simple, fast play, attrition base rules.
Sequence of play:
Initiative
Commanders
Declare charges
Deploy/recall skirmishers
Other movement
Artillery fire
Skirmish fire
Other Fire
Melee
Fast play rules, extensively tried and tested by League of Gentlemen Wargamers, whose ranks contain not a few wargaming authors.
Any scale of figures, no need for re-basing.
As a rough guide, 3-5 28mm figures per base, 6 bases per infantry regiment.
A typical game involving a four Regiment strong Infantry brigade with a Battery of guns attached can be easily accommodated on a 6x4 table and can be played to a conclusion in around 2 hours.
Simple, fast play, attrition base rules.
Sequence of play:
Initiative
Commanders
Declare charges
Deploy/recall skirmishers
Other movement
Artillery fire
Skirmish fire
Other Fire
Melee
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Bonnie Blue Flag: Fast Play Wargame Rules for Fighting Battles During the ACW
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ag.gameitem.lastUpdated: 2025-05-12 17:39:35.216