Smooth & Rifled: In the Dark Continent (2014)
Spielzeit: 0
Min. Alter: 12
Spieler: 2 - 4
Verlag: Dadi & Piombo
Designer: Lorenzo Sartori
Künstler: Unbekannt
Mechaniken: Scenario / Mission / Campaign Game, Simulation
Min. Alter: 12
Spieler: 2 - 4
Verlag: Dadi & Piombo
Designer: Lorenzo Sartori
Künstler: Unbekannt
Mechaniken: Scenario / Mission / Campaign Game, Simulation
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Smooth & Rifled: In the Dark Continent.
Includes list and additional rules to play in the pre-colonial age in Africa, the European explorations and the tribal wars in the Dark Continent.
ADDITIONAL RULES:
Assegai - Assegai was a light spear used for a softening range attack. It can be thrown without penalty for movement only before a charge (max range 8cm, hits at 7). Aiming is allowed also for this weapon.
Spear and machete - They are melee weapons.
Shield - Shields provide light cover for shooting of bows and other throwing weapons if at 180°.
Kpinga - It is a throwing knife. 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his kpinga if the launch was successful. Removing the weapon takes 1 Action. The figure killed by this weapon should not be removed unless it is exchanged for a marker so players know where the kpinga is when they come to recover it. Kpinga is a melee weapon if in melee.
Witchdoctor - A Witchdoctor works like a standard bearer and a musician at the same time. His MV is 5.
Marksmen. Marksmen cannot fire by Group
Includes list and additional rules to play in the pre-colonial age in Africa, the European explorations and the tribal wars in the Dark Continent.
ADDITIONAL RULES:
Assegai - Assegai was a light spear used for a softening range attack. It can be thrown without penalty for movement only before a charge (max range 8cm, hits at 7). Aiming is allowed also for this weapon.
Spear and machete - They are melee weapons.
Shield - Shields provide light cover for shooting of bows and other throwing weapons if at 180°.
Kpinga - It is a throwing knife. 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his kpinga if the launch was successful. Removing the weapon takes 1 Action. The figure killed by this weapon should not be removed unless it is exchanged for a marker so players know where the kpinga is when they come to recover it. Kpinga is a melee weapon if in melee.
Witchdoctor - A Witchdoctor works like a standard bearer and a musician at the same time. His MV is 5.
Marksmen. Marksmen cannot fire by Group
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ag.gameitem.lastUpdated: 2025-05-25 23:55:10.009