Battle Games in Middle-earth (2002)
Tempo de Jogo: 60
Idade Mín.: 0
Jogadores: 2
Editora: Games Workshop Ltd., DeAgostini
Designers: Rick Priestley
Artistas: Desconhecido
Mecânicas: Dice Rolling
Idade Mín.: 0
Jogadores: 2
Editora: Games Workshop Ltd., DeAgostini
Designers: Rick Priestley
Artistas: Desconhecido
Mecânicas: Dice Rolling
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An official game, under license from New Line Cinema, created by Games Workshop and published by DeAgostini, a company best-known for their partwork magazines. Battle Games in Middle-earth was a fortnightly publication with each issue containing game rules, painting and modeling articles, card "standee" figures, etc. Included on the cover were sprues of plastic 25mm figures (by GW sculptors), paints, etc.
The wargame rules, as might be expected, were very basic and die-roll heavy. Later issues of Battle Games featured more advanced rules to cover special abilities, magic, etc.
The title proved more popular than the publishers expected and the deadline was extended several times. Issue 91 was the final issue in July 2006. The title was published/distributed in the UK, Ireland, Australia, New Zealand, Malta, South Africa, Netherlands, Belgium, France, Germany, Spain, Austria and Poland.
Battle Games in Middle-earth is related to The Lord of the Rings: Strategy Battle Game with some overlap in the range of miniatures, but it was marketed as a game in its own right.
The wargame rules, as might be expected, were very basic and die-roll heavy. Later issues of Battle Games featured more advanced rules to cover special abilities, magic, etc.
The title proved more popular than the publishers expected and the deadline was extended several times. Issue 91 was the final issue in July 2006. The title was published/distributed in the UK, Ireland, Australia, New Zealand, Malta, South Africa, Netherlands, Belgium, France, Germany, Spain, Austria and Poland.
Battle Games in Middle-earth is related to The Lord of the Rings: Strategy Battle Game with some overlap in the range of miniatures, but it was marketed as a game in its own right.
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