ZULU!! Battles of Rorke's Drift and Isandlhwana 1879 (0)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 2 - 0
Uitgever: (Looking for a publisher)
Ontwerpers: Richard H. Berg
Kunstenaars: Onbekend
Mechanismen: Onbekend
Min. Leeftijd: 14
Spelers: 2 - 0
Uitgever: (Looking for a publisher)
Ontwerpers: Richard H. Berg
Kunstenaars: Onbekend
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Never published.
Zulu!! is Richard Berg’s game series (Great Battles for Empire). It is unlike anything you’ve seen or played before. (Yes, that’s marketing hyperbole, but go along with us on this.) Zulu!! has no hexes, no squares, and is not point-to-point. It also has counters with no ratings. In some ways, it’s like cardboard miniatures … with fewer rules. In that sense, it will be something new for many boardgamers.
Using a slight variation of Ye Olde Igo-Hugo play sequence, the game system highlights the firepower of the British Martini Henry rifle, the value of a solid defensive position, and the greatly superior numbers of the three Zulu Amibutho (divisions) that gave them something like 40-1 numerical superiority at times. And all of this without having to move hundreds of counters around, another innovation. The map scale is 1” = 4 yards. All of which plays in a couple of hours.
Zulu!! is Richard Berg’s game series (Great Battles for Empire). It is unlike anything you’ve seen or played before. (Yes, that’s marketing hyperbole, but go along with us on this.) Zulu!! has no hexes, no squares, and is not point-to-point. It also has counters with no ratings. In some ways, it’s like cardboard miniatures … with fewer rules. In that sense, it will be something new for many boardgamers.
Using a slight variation of Ye Olde Igo-Hugo play sequence, the game system highlights the firepower of the British Martini Henry rifle, the value of a solid defensive position, and the greatly superior numbers of the three Zulu Amibutho (divisions) that gave them something like 40-1 numerical superiority at times. And all of this without having to move hundreds of counters around, another innovation. The map scale is 1” = 4 yards. All of which plays in a couple of hours.
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ag.gameitem.lastUpdated: 2025-05-07 09:34:52.502