IJN (1978)
Spielzeit: 120
Min. Alter: 12
Spieler: 2
Verlag: Simulations Canada
Designer: Stephen Newberg
Künstler: Rodger B. MacGowan
Mechaniken: Hexagon Grid, Dice Rolling, Paper-and-Pencil, Grid Movement, Scenario / Mission / Campaign Game, Simulation, Simultaneous Action Selection, Movement Points
Min. Alter: 12
Spieler: 2
Verlag: Simulations Canada
Designer: Stephen Newberg
Künstler: Rodger B. MacGowan
Mechaniken: Hexagon Grid, Dice Rolling, Paper-and-Pencil, Grid Movement, Scenario / Mission / Campaign Game, Simulation, Simultaneous Action Selection, Movement Points
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IJN, Tactical Naval and Naval-Air Combat in the Pacific, 1941-1945.
"The first of a series of three completely mateable games that will cover all aspects of WWII naval combat on a low level tactical scale. Using silhouette type counters representing individual vessels and aircraft, 100 yard hexes, 90 second turns, unique search systems, complete damage rules, and realistic combat interaction mechanics. IJN accurately simulates the long periods of uncertainty broken by sharp, violent clashes that characterize war at sea. Scenarios range from picket destroyer skirmishes to the Battle of Midway."
"The first of a series of three completely mateable games that will cover all aspects of WWII naval combat on a low level tactical scale. Using silhouette type counters representing individual vessels and aircraft, 100 yard hexes, 90 second turns, unique search systems, complete damage rules, and realistic combat interaction mechanics. IJN accurately simulates the long periods of uncertainty broken by sharp, violent clashes that characterize war at sea. Scenarios range from picket destroyer skirmishes to the Battle of Midway."
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