All-American Gamers Guide (1998)
Tempo de Jogo: 6
Idade Mín.: 12
Jogadores: 1 - 2
Editora: Critical Hit, Inc.
Designers: Ian Daglish
Artistas: Desconhecido
Mecânicas: Scenario / Mission / Campaign Game
Idade Mín.: 12
Jogadores: 1 - 2
Editora: Critical Hit, Inc.
Designers: Ian Daglish
Artistas: Desconhecido
Mecânicas: Scenario / Mission / Campaign Game
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All American Gamers Guide (ASL Comp)
Final expansion of the "All American" series, the item crowns the trilogy by providing additional material to this highly detailed historical sequence. It is closely linked to the last issue "Shanley's hill".
28 page long, it contains:
the designer's notes of Shanley's hill from Ian Daglish
a new Campaign Game called "Night Drop"
3 scenarios pitting 'old' Paratrooper scenarios into the real battlefield thanks to the accurate map provided
a Solitaire mission "Group Able south!" using the three previously published maps
and finally an interview of a famous veteran of those days, Robert Murphy.
Final expansion of the "All American" series, the item crowns the trilogy by providing additional material to this highly detailed historical sequence. It is closely linked to the last issue "Shanley's hill".
28 page long, it contains:
the designer's notes of Shanley's hill from Ian Daglish
a new Campaign Game called "Night Drop"
3 scenarios pitting 'old' Paratrooper scenarios into the real battlefield thanks to the accurate map provided
a Solitaire mission "Group Able south!" using the three previously published maps
and finally an interview of a famous veteran of those days, Robert Murphy.
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