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Speeltijd: 45
Min. Leeftijd: 12
Spelers: 2
Uitgever: CEFA (Celulosa Fabril S. A.)
Ontwerpers: Pepe Pineda
Kunstenaars: (Uncredited)
Mechanismen: Dice Rolling, Hexagon Grid, Real-Time
Min. Leeftijd: 12
Spelers: 2
Uitgever: CEFA (Celulosa Fabril S. A.)
Ontwerpers: Pepe Pineda
Kunstenaars: (Uncredited)
Mechanismen: Dice Rolling, Hexagon Grid, Real-Time
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Published in Spain between 1978 and 1985 with the title Sinai.
Wargame for two players with hexagonal map plus figures in two colors (one per player), dice to battle, two rotating battle tables. As the Publisher remarks, this game is ideal for beginners.
Every player has a set of small detailed plastic figures made up of soldiers (nine per player), tanks (five) and artillery (three per player). The map is a representation of a desert (with some dunes, mountains and roads). Every player starts at one side and in the middle there is a river dividing the desert. This river is the frontier between both players. There are three bridges symmetrically distributed on the river. In every player's territory, there are three possible objectives for the enemy: the Oasis, the Polvorin (ammunition depot) and the High Command.
Every player takes, at the beginning of the game, one objective card (three possible) and this is going to be his goal in the game: either introduce three units in the enemy Oasis at the other side of the river, or two units in the High Command or only one in the Polvorin (furthest objective). The shooting success is ruled by the dice and a round rotating table that gives the exact minimum dice value (between 1 to 6) needed on a throw with the dice based on the distance (in hexes) between the shooting unit and the objective unit. A user friendly wargame and easy to start playing.
Wargame for two players with hexagonal map plus figures in two colors (one per player), dice to battle, two rotating battle tables. As the Publisher remarks, this game is ideal for beginners.
Every player has a set of small detailed plastic figures made up of soldiers (nine per player), tanks (five) and artillery (three per player). The map is a representation of a desert (with some dunes, mountains and roads). Every player starts at one side and in the middle there is a river dividing the desert. This river is the frontier between both players. There are three bridges symmetrically distributed on the river. In every player's territory, there are three possible objectives for the enemy: the Oasis, the Polvorin (ammunition depot) and the High Command.
Every player takes, at the beginning of the game, one objective card (three possible) and this is going to be his goal in the game: either introduce three units in the enemy Oasis at the other side of the river, or two units in the High Command or only one in the Polvorin (furthest objective). The shooting success is ruled by the dice and a round rotating table that gives the exact minimum dice value (between 1 to 6) needed on a throw with the dice based on the distance (in hexes) between the shooting unit and the objective unit. A user friendly wargame and easy to start playing.
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ag.gameitem.lastUpdated: 2025-05-07 11:01:04.623