Vela (2019)
Tiempo de Juego: 120
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Galbs Games
Diseñadores: Felipe Galery, Gabriel Santana
Artistas: Deise Lino, Débora Mini
Mecánicas: Map Reduction, Hand Management, Grid Movement
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Galbs Games
Diseñadores: Felipe Galery, Gabriel Santana
Artistas: Deise Lino, Débora Mini
Mecánicas: Map Reduction, Hand Management, Grid Movement
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Vela a mining-themed game in which you control a group of miners to get the most out of metals and precious stones.
It has a modular and three-dimensional board with a 5x5 base that will allocate 150 tiles, forming stacks. Each player starts with 3 meeples of his color and can do the following actions: walk up to 2 spaces apart, the maximum height that a miner can climb or descend is 2 tiles high. Use or draw up to 2 cards and the main action: mine a tile just below one of your miners. Mining means revealing the tile that can be a precious tile that will be worth points to the player, a natural disaster or a monster. All effects are resolved immediately.
The game takes place in turns and each player can take each of the actions listed above on its turn.
There are 3 colors of tiles, from the lightest and superficial, with less dangers and less riches, to the darkest and deepest, with more dangers and riches and also where is the only diamond tile. When any player takes the diamond, the game is over and the points are counted. Whoever has the most points wins the game.
The diamond is worth many points but does not guarantee victory.
To help move around the board, players can use a deck of equipment, including bridges and ladders that increase the possibility of locomotion, as well as dynamites that speed up and increase the danger for miners.
It's a fun family game that can be quite chaotic, in a good way.
—Developer description
It has a modular and three-dimensional board with a 5x5 base that will allocate 150 tiles, forming stacks. Each player starts with 3 meeples of his color and can do the following actions: walk up to 2 spaces apart, the maximum height that a miner can climb or descend is 2 tiles high. Use or draw up to 2 cards and the main action: mine a tile just below one of your miners. Mining means revealing the tile that can be a precious tile that will be worth points to the player, a natural disaster or a monster. All effects are resolved immediately.
The game takes place in turns and each player can take each of the actions listed above on its turn.
There are 3 colors of tiles, from the lightest and superficial, with less dangers and less riches, to the darkest and deepest, with more dangers and riches and also where is the only diamond tile. When any player takes the diamond, the game is over and the points are counted. Whoever has the most points wins the game.
The diamond is worth many points but does not guarantee victory.
To help move around the board, players can use a deck of equipment, including bridges and ladders that increase the possibility of locomotion, as well as dynamites that speed up and increase the danger for miners.
It's a fun family game that can be quite chaotic, in a good way.
—Developer description
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ag.gameitem.lastUpdated: 2025-05-09 22:40:42.252